/**
 * Created by KhoaNam on 6/25/2014.
 */
var BackgroundLayer = cc.Layer.extend({
    init: function(){
        this._super();
        var size = cc.Director.getInstance().getWinSize();
        var sprite = cc.Sprite.create(INFO.GAME.BACKGROUND);
        sprite.setPosition(size.width/2, size.height/2);
        this.addChild(sprite);
        return true;
    }

});

